
Public static Vector2 wndMargins = new Vector2(0, 0) //if the game window is smaller than your desktop resolution, you should avoid drawing outside of it Public static uint PROCESS_ALL_ACCESS = 0x1FFFFF //hardcoded access right to OpenProcess Public static bool isOverlayOnTop = false //we might allow drawing visuals, while the user is working with the "menu" Public static bool isGameOnTop = false //we should avoid drawing while the game is not set on top Public static bool isWow64Process = false //we all know the game is 32bit, but anyway.

Public static bool gameProcessExists = false //avoid drawing if the game process is dead, or not existent

Public static IntPtr processHandle = IntPtr.Zero //processHandle variable used by OpenProcess (once)
